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No. 4942
>>4934
Yes, LOM pastel 2D graphics are awesome.
About Muramasa, i've played it and i loved it. The graphics are even more beatiful than Odin Sphere's so you'll love it, but its not all good things: the game gets old quite fast due the simplicity of the combat system, and believe me, you fight alot.
The main problem i have with the game is that when you die you just simply respawn at the start of the screen with all your health replenished and no penalty for dieing, which renders COMPLETELY OBSOLETE the challenge of all common battles (That's about 90% of the game) since you don't need to spend or rationate items or care about not dieing until the next boss battle, so you end up not using items during the most part of the game except the boss battles, which you'll arrive to with a stacked inventory which makes things really easy. It'd be alot more challenging and fun if dieing implied some kind of penalty for the player.
No matter how much i've loved the first playthrought, i doubt its a game worth enough of buying a system to play it. (yes i know, my grammar sucks).
This review pretty much sums it up:
http://www.rpgfan.com/reviews/Muramasa_The_Demon_Blade/index.html
Besides, i recall reading that this game will be ported to 360/PS3 eventually.
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